November 16 – Sondra Perry: Performance and Video

Mixing personal history and pop culture, New York-based artist Sondra Perry savvily dissects power relations that shape Black identity and representation. Her performances and multimedia works use video games, glitchy 3D avatars, and computer desktop windows to express and explode biases built into the code of everyday life. In the video-performance Lineage for a Multiple-Monitor Workstation: […]

On The Real-Fake

This week’s Conversations at the Edge program features The Real-Fake curated by Claudia Hart, Rachel Clarke, and Pat Reynolds. This screening brings together 23 artists working with 3D simulation tools to produce a new aesthetic and ethic of the fake. To accompany the program, we are excerpting media artist, curator, and theorist Patrick Lichty’s interview with Claudia Hart on […]

October 19 – The Real-Fake

In an epoch defined by avatars, reality bubbles, and the rapid spread of alt-facts, the role of computer simulation technologies and the parallel worlds they produce take on new dimensions. Curated by Claudia Hart, Rachel Clarke, and Pat Reynolds, The Real-Fake brings together 23 artists working with 3D simulation tools to produce a new esthetic and ethic of the […]

On Hyphen-Labs

This week, we are thrilled to present NeuroSpeculative AfroFeminism, the latest project by Hyphen-Labs, an international collective of women artists, designers, engineers, game-builders, and writers known for works that merge art, technology, and science.  In this interview with SAIC graduate student Mev Luna, the collective shares their thoughts on Afrofuturism, virtual reality, ritual, and other concepts related […]